Digital+Art



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 The idea of interest is to create algorithms which reduce an image file to pixel data containg color information. A pictures pixels are read individually or skipping over chunks, effectively downsampling the image, and redrawn to the screen in new forms. So far I have used this information to draw a certain amount of sequential pixels to the screen creating a grid of color which in the original image would only represent a small horizontal strip of pixels. Using chunks and skipping over even amounts of pixels the image can be redrawn to look similar to itself in origanal but now more pixelated or blocky. The pixel colors are used to color shapes i.e. circles or squares which add new form to the original image. The rate at which you choose the amount of pixels to cover can create a nice rhythm within the imagery. 

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 Essentially drawing patterns out of ascii symbols creating long vertical and horizontal images when looked at as a whole but having no meaning when attempted to be read as traditional text. Eventually I would like to create processes which automate the pattern selection and modify themselves in time with music being played by using amplitude and pitch analysis. Soon I would like to connect Ascii Art with pictures of Digital Culture represented by computer components and other elements of electronics.  

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 Taking footage of nature, urban surroundings, stop motion animation, liquid art, and simple flash tweens you can scale, rotate, and manipulate the color values of short video clips which are then mixed together and textured onto geometric shapes. The use of scale is important to zoom in on the original image such that it becomes pixelated and abstracted. As well when using 3D objects to texture the object size can be increased so that the image is shown from inside the object creating a 3D space from the captured imagery.